Business programme

Russian Game Development and Trends of Its Growth

15 Jun , 11:00–12:15
Building Technological Sovereignty
Pavilion H, conference hall H23 (2nd floor)

The past year has witnessed a transformative period for the gaming industry. The Russian game market is now one of the fastest growing in the digital environment. The industry has successfully adapted to the new realities, leading to a continuous and active expansion of the gaming audience in Russia. Russian gamers have consistently emerged as winners in both domestic and international competitions, while domestic developments have proven to be formidable competitors against global game industry leaders. The Association of Professionals in the Operations and Game Development Industry, established in 2022 has provided a structured framework for fostering the industry's prosperous development. Industry Competence Centres have been actively engaged in extensive efforts towards substituting imported industry technologies and solutions. Has it been possible to influence the direction of industry development? What measures have been taken to provide systematic support for the industry? What about investments and markets for their products? How is the progress of the domestic game engine and how effective is import substitution? In what ways can the state contribute to the growth of the game industry in Russia?

Alexey Goreslavsky, Director General, ANO "Internet Development Institute" (IRI)

Alexei Koptsev, General Director, Cyberia Nova
Zheng Ming, President, Zhejiang Wooduan Technology Co
Alexander Mikheev, Chief Executive Officer, Association of Operations and Game Development Industry Professionals (APRIORI)
Maxim Parshin, Deputy Minister of Digital Development, Communications and Mass Media of the Russian Federation
Dmitry Puchkov, Blogger, Сomputer Game Developer, Chief Executive Officer, Goblin Film LLC
Boris Rotenberg, Founder, Head of the Russian Motorsport Development Program, SMP Racing
Vyacheslav Utochkin, Head of the professional retraining program "Game Project Management" of the Competence Development Center in Business Informatics, Logistics and Project Management, Graduate School of Business of the National Research University "Higher School of Economics"; Co-Founder and General Producer of the Gaming Company Geeky House

Front row participants
Alexey Agafonov, First Deputy General Director, Russia – Land of Opportunity
Anton Gorelkin, Deputy Chairman of the Committee of the State Duma of the Federal Assembly of the Russian Federation on Information Policy, Information Technologies and Communications