Creative Business Forum

Who’s Making Money from Video Games Today and Who will Profit in the Future?

15 Jun , 16:45–18:15
Transformation in the World and Growth in the Creative Economy
Pavilion G, conference hall G5

According to the Higher School of Economics, video games are one of the most promising sectors of the creative economy and one of the fastest-growing areas of the IT industry. Since 2018, the Russian video games market has grown from RUB 106.5 billion to RUB 165.6 billion in 2021. The video game industry is becoming a conduit for contemporary creativity and innovation. Video games are now present in various segments of popular culture, and some have even become its phenomena (e.g., Mario or Final Fantasy). In some countries video games have been recognized as a separate art form. The volume of the global gaming market (USD 180.3 billion) is larger than the music and movie markets combined. What products does the video game industry produce? What is the potential for development for the video games industry in Russia? What are the obvious expansion areas and promising niches? What measures are needed to increase investment in the video games sector? How can we prevent the exodus of Russian entrepreneurs and IT specialists? In which direction should we direct our efforts to improve the global position of the Russian video games industry?

Moderator
Vasiliy Ovchinnikov, Adviser to the Chief Executive Officer, Russian Information Technology Development Fund

Panellists
Alexey Goreslavsky, Director General, ANO "Internet Development Institute" (IRI)
Taras Kozyura, Team Founder, GIG CREW
Vyacheslav Makarov, Producer, Game Designer
Igor Stolyarov, General Director, World Games of the Future; Head, Game of the Future 2024 Project
Andrey Tolmachev, General Director, Kaliningrad Region Development Corporation
Artem Chermenin, Director of Strategic Development, VK Play

Broadcast